I’ve been creating games with Processing, GameMaker, Godot and Unity (even ROM hacking) for many years now, here’s some of my recents experiments !
With this project I wanted to learn the whole process between creating a character mesh, animation and textures to its Unity implementation. I’ve written my own character controller logic, based on raycasts.
I’ve modeled, rigged and animated this character with Blender and did the texture with Photoshop.
The character animations are pretty rough, it was my first experience animating in 3D. But I’ve learn a lot !
It was my first time texture painting in Blender aswell !
A NES ROM hack in the universe of Kékéflipnote.
A playthrough of the first world.
A fun project where I had to play with the limited resources of the cartridge and the console ! Pixel art with limited palette is pretty challenging. I had to write a little bit of assembly code to modify the game, like disabling the palette flipping of the fire flower (a handled console sprite in my hack !) power up, keeping the same color.
A Unity game done during ENIB’s game jam created around the rocket jumping mechanics !
A fun little problem encoutered : firing a rocket from the weapon and still be able to aim towards a target in the middle of the camera view :
A 2D Unity game to experiment with the Universal Render Pipeline, lights it provides and pixel perfect rendering with Cinemachine.